Openbracket

9Feb/090

Limited options or let the players decide?

I am working on a new game design and I have come to a metaphorical branch in the road. On one hand I have the choice to tell the players that they are a member of a certain army, or on the other hand, I can let them form their own armies.  But first let's give you an idea of what the hell I'm talking about.

The design I'm working on isn't anything incredible or groundbreaking. It's meant to help me build a code base and actually get a game 100% made. So the game is pretty simple and boils down to capture and hold the flags for a certain amount of time.

The question is: Do I say make two or three factions and when players sign up they pick their faction and are forced to play for that faction for the round (similar to finalearth) or should players be able to create their own factions?

If I force them into two or three groups I have a better idea of how gameplay will pan out and can build options and events around it. If I let players create their own faction it may make the game lop-sided but gives them the control to do something about it.  Both options are appealing to me and I'm unable to decide and it's holding me up from finishing my design.

So, what do ya'll think I should do?

[poll id="2"]

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