Openbracket

8Apr/090

An engine – Planning ahead

I have made it clear in the past that I' m interested in building a game engine and I've finally gotten this project underway with the aid of my co-workers. They will be helping me ensure the engine can be easily scalable and adoptable.

Now, this brings me to a few different crossroads. This engine will be written in AS3 and likely deployed using Flex.  And thinking back to a debate we had about whether Flash based games could be called PBBGs, means I may more longer be in that realm for a while. If you ask me, what I hope to build won't likely be considered a PBBG but will be closer to an MMO.It also pushes on the game play elements I have written about in the past and may very well write about in the future. I've been hoping to move the focus of this blog more to the gameplay design part of things anyways, so this may not be a bad thing.

As for the state of the project, it is still in the early stages of planning. We (my workplace) have in the past built a multiplayer flash game using electroserver. We are trying to avoid all the mistakes we made while building that engine to to ensure that this one will be able to be easily adopted to fit our needs. And in the process of trying to ensure this is all well planned out, I have found a piece of software I would like to share with everyone. It's called StarUML. It is an open source UML platform thingy.... Pretty much you can use it to plan out your class, interfaces, inheritance, etc etc. And depending on the language you are working in, it can create all your classes for you (yes, there is an as3 thing for it).

So there's an update on where my latest aspirations are in building a game. I'm hoping in the next few months to complete this engine while I simultaneously work on the game play/store with another co-worker. Hopefully it will all work out and you will in the next few months see some progress on the game front from me.

Related posts:

  1. Framework for PBBGs? – DB Planning
  2. Planning out your web game/PBBG
  3. Database design
Comments (0) Trackbacks (0)

No comments yet.


Leave a comment

(required)

No trackbacks yet.