Tag: game development

Phaser es6/webpack + PhaserInput

Lately I’ve been trying to work a little bit more with Phaser in my free time since we use it a work a bit. Luckily for me, Leandro Cabrera has created a boilerplate project which allows me to write and structure phaser games in a sane way. Also luckily for me, Azerion maintains a plugin […]

Ranger Sheck's PBBG Design Blog

Through the comment left by Ranger Sheck on the previous post here at OpenBracket, I found a link to an extremely nice site focused on the design of PBBGs. Ranger Sheck’s home page is a blog about designing PBBGs in just the same vein of discussion as this blog. Some of his most recent posts […]